Event Media Creation Guide

SLALOM R4

Content & Pixel Map Guidelines

Seattle Convention Center — Summit, Exhibit Hall October 4–7, 2026 Prepared by AV Factory Rev 3 — Aug 18, 2026

About This Guide

And why it matters

This event uses one continuous scenic picture built from three LED walls and two projection-mapped columns, tied together by a single media-server canvas. Because the surfaces have different sizes, technologies, and viewing characteristics, content that looks great on one destination can fail on another. This guide gives you the exact pixel dimensions for every destination, the full-canvas map, and the technical specs for slides, video, and still artwork.

Following these guidelines ensures your content looks its best on show day — and saves us all from last-minute scrambles over resolutions, file formats, or fonts. If anything here raises a question, please reach out early: cbaldini@avfactory.com

Overview & Quick Reference

Every destination at a glance
3456 × 1728 STAGE LEFT LED ROE GP2.6 · SAFE 96 px SL COLUMN 1080 × 1920 5184 × 1728 CENTER LED ROE GP2.6 · SAFE 96 px SR COLUMN 1080 × 1920 3456 × 1728 STAGE RIGHT LED ROE GP2.6 · SAFE 96 px SLALOM R4 — SET OVERVIEW PIXEL MAPS BY DESTINATION · ISOMETRIC VIEW · NOT TO SCALE · SUMMIT, SEATTLE · OCT 4–7 2026 LED WALL — content 1:1, safe margin 96 px COLUMN PROJECTION — 1080 × 1920 portrait · hero: center 160 px (stage) / 255 px (entry)
The full rig: three LED walls and two projection-mapped venue columns, tied together by one media-server canvas. Stylized view — not to scale.
DestinationResolution (W×H)AspectPhysical SizeContent Sources
Stage Left LED Wall3456 × 17282:1 29'-6⅜" × 14'-9⅛"Pixera (video/stills) · PowerPoint (2:1 deck)
Center LED Wall5184 × 17283:1 44'-3½" × 14'-9⅛"Pixera (video/stills) · PowerPoint (3:1 deck)
Stage Right LED Wall3456 × 17282:1 29'-6⅜" × 14'-9⅛"Pixera (video/stills) · PowerPoint (2:1 deck)
Stage Column Projection ×21080 × 1920 (portrait)9:16 9'-0" × 16'-0" raster on a 3'-11¾" column (12'-6" circ.)Pixera only — large imagery (see Column Content)
Entry Column Projection ×11080 × 1920 (portrait)9:16 9'-0" × 16'-0" raster on a 6'-4⅜" column (20'-0" circ.)Pixera only — large imagery (see Column Content)
Full Canvas17502 × 1873≈9.3:1 149'-6⅜" × 16'-0"Design reference only — build your AE comp at this size, deliver each destination as its own export (see Video)

The System

LED walls are ROE Visual GP2.6 (2.6 mm pitch). Columns are lit by portrait-mounted Christie HS-Series 22K laser projectors. Produced show content plays from a Pixera media server; stand-alone speaker videos roll from PlayBack Pro at 1920×1080. You don't need to think about any of that — just hit the pixel counts above and we'll do the rest.

Three Rules That Cover 90% of It

  • Build to the exact pixel dimensions of the destination — never "close enough" 16:9.
  • Keep text and logos inside the safe margin (96 px on LED walls).
  • Columns get big, bold, simple imagery only — no fine text, no busy motion.

The Full Canvas

One picture, five surfaces — 17,502 × 1,873 px

The canvas runs from the outside edge of the Stage Left LED wall to the outside edge of the Stage Right LED wall, including the physical gaps (mullions) between surfaces. It is built at LED-native pixel density (1 px = 2.604 mm), so LED content maps 1:1 with zero scaling. Content that animates across the whole stage — walk-in looks, transitions, environmental textures — should be designed on this canvas (an After Effects comp at 17502 × 1873 with each destination as its own region) so motion travels believably across walls, columns, and the gaps between them. But note: the canvas is a design space, not a deliverable — final renders are exported per destination and sync-rolled at playback. See Full Motion Video.

STAGE RIGHT LED CENTER LED STAGE LEFT LED 3456 × 1728 5184 × 1728 3456 × 1728 x 0 – 3456 x 6159 – 11343 x 14046 – 17502 SR COLUMN 1080 × 1920 SL COLUMN 1080 × 1920 3456 1257 1053 393 5184 393 1053 1257 3456 TOTAL CANVAS: 17,502 × 1,873 px · 149'-6⅜" × 16'-0"
Full canvas, audience view (Stage Right on the left as you face the stage). Orange dimensions are the 1053 px projection zones; the orange bars inside them are the columns at their measured 12'-6" circumference (466 px). Hatched areas are projector overshoot (render black or alpha). Gray dimensions are mullions — no content displayed. All surfaces top-aligned: LED walls occupy rows 0–1728; column projection runs the full 0–1873.

Canvas Coordinates

ZoneX StartX EndWidthY Range
Stage Right LED Wall0345634560 – 1728
Mullion (no content)345647131257
SR Column — projection zone47135766 / column 5007–54731053 (col. 466)0 – 1873
Mullion (no content)57666159393
Center LED Wall61591134351840 – 1728
Mullion (no content)1134311736393
SL Column — projection zone1173612789 / column 12030–124961053 (col. 466)0 – 1873
Mullion (no content)12789140461257
Stage Left LED Wall140461750234560 – 1728

Column widths reflect the field-measured 12'-6" circumference (466 canvas px). For content, the numbers that matter are the 1053 px projection zones — columns and mullions are no-content reference.

Vertical alignment: all surfaces are top-aligned at canvas y = 0. The LED walls occupy rows 0–1728; the taller (16'-0") column projection continues down to row 1873. If you build full-canvas content, remember the bottom 145 rows only appear on the columns.
Canvas ↔ projector mapping (read this if you're building the AE comp): the canvas is built at LED density (9.75 px/inch); the projectors resolve slightly finer (10 px/inch). That's why the column projection zone on canvas is 1053 × 1873 while the deliverable file is 1080 × 1920 — the same physical 9'-0" × 16'-0" area at two pixel densities (scale factor ×1.0256). Lay out your comp with 1053-wide column regions at the coordinates above; when you export each column, render its region at 1080 × 1920 (scale the 1053×1873 precomp up 102.56%, or design the column precomp at 1080×1920 natively and place it in the canvas at 97.5%). Numbers within column zones on this page are canvas px unless labeled otherwise; the column map pages use projector px. The entry way column is a stand-alone destination and is not part of this canvas.

Pixel Maps by Destination

Build to these exact rasters

Actual-Size Templates

Each map is available as a full-resolution PNG (drop into your AE / Photoshop project as an underlay) or as an editable vector SVG.

  • Stage Left LED — 3456 × 1728  PNG · SVG
  • Stage Right LED — 3456 × 1728  PNG · SVG
  • Center LED — 5184 × 1728  PNG · SVG
  • Stage Column Projection — 1080 × 1920  PNG · SVG
  • Entry Column Projection — 1080 × 1920  PNG · SVG
  • Full Canvas — 17502 × 1873  PNG · SVG

⬇  Download all maps (PNG + SVG, .zip)

Stage Left & Stage Right LED Walls — 3456 × 1728

SAFE MARGIN — 96 px all sides 3456 × 1728 2:1 · ROE GP2.6 · 18 W × 4.5 H tiles · 1 px = 2.604 mm 3456 px (29'-6⅜") 1728 px (14'-9⅛")
Identical rasters for SL and SR walls — but they are separate destinations; deliver separate files when content differs per side.

Center LED Wall — 5184 × 1728

SAFE MARGIN — 96 px all sides 5184 × 1728 3:1 · ROE GP2.6 · 27 W × 4.5 H tiles · 1 px = 2.604 mm 5184 px (44'-3½") 1728 px (14'-9⅛")

Stage Column Projection — 1080 × 1920 portrait (×2)

OVERSHOOT — off column · render BLACK or ALPHA OVERSHOOT — off column · render BLACK or ALPHA COLUMN · 478 px 3'-11¾" cylinder · 12'-6" circumference HERO ZONE · center 160 px critical text & logos here 1080 px (9'-0" raster) 1920 px (16'-0")

The two columns flanking the center wall are each served by a portrait-mounted 22K laser projector with a 1080 × 1920 raster that is deliberately wider than the column — the beam overshoots ~2'-6" (301 px) past each side so we can use the full 16'-0" of height.

  • Center 478 px — lands on the 3'-11¾" (12'-6" circumference) column surface.
  • Center 160 px ("hero zone") — the only region that reads sharp and undistorted, because the column is a cylinder and the surface curves rapidly away toward the edges.
  • Outer 301 px each side — misses the column entirely. Render this region black or transparent (alpha) so spill stays invisible on the set behind.

At this raster, 10 px = 1 inch on the column surface. See Column Content for what works and what doesn't — this is the destination where content choices matter most.

Entry Column Projection — 1080 × 1920 portrait (×1)

OVERSHOOT · BLACK or ALPHA OVERSHOOT · BLACK or ALPHA COLUMN · 764 px 6'-4⅜" cylinder · 20'-0" circumference HERO ZONE · center 255 px critical text & logos here 1080 px (9'-0" raster) 1920 px (16'-0")

The entry way column is a wider cylinder — 20'-0" around (6'-4⅜" across) — with the same portrait 1080 × 1920 projection raster. Because the column is wider, more of the raster lands on the surface and less is overshoot:

  • Center 764 px — lands on the column surface.
  • Center 255 px ("hero zone") — the sharp, undistorted region. Same curvature rule as the stage columns (the usable zone scales with column width), so you get ~60% more hero real estate here.
  • Outer 158 px each side — misses the column. Render black or transparent (alpha).

Same raster, same 10 px = 1 inch scale, same content rules — deliver it as its own file (ColumnEntry tag). Content built for the stage columns can be reused here; it will simply sit within a slightly wider sharp zone. Content built for the entry column does not transfer back to the stage columns unless critical elements stay inside the center 160 px.

Column Content — Read This First

Projection on a curved surface plays by different rules

The columns are round — two 5-foot-wide cylinders flanking the center wall and one wider 6'-4⅜" cylinder at the entry way — lit by projectors, not flat LED. Light hits the center of each column head-on and grazes the sides at an extreme angle, which means focus, brightness, and geometry all fall off rapidly away from the centerline. Content designed like normal screen graphics will look smeared and dim. Content designed like environmental scenery will look fantastic.

WORKS BEAUTIFULLY
  • Oversized single words, numerals, or monograms
  • Large logos (simplified — mark only, no tagline)
  • Bold color washes, gradients, and lighting looks
  • Big geometric shapes and oversized textures
  • Slow fades, gentle drifts, breathing/ambient loops
  • Dark or saturated backgrounds that hide overshoot spill
WILL NOT READ
  • Paragraph text, bullet lists, captions — any fine text
  • Thin lines, hairline rules, fine patterns or halftones
  • Detailed photography with faces or small subjects
  • Fast cuts, fast motion, or video shot for flat screens
  • Anything critical placed outside the hero zone (center 160 px stage / 255 px entry)
  • Full-white backgrounds (spill halo on the set behind)

Zones by Column (in your 1080 × 1920 file)

ColumnCircumferenceOn-Raster WidthHero Zone (sharp)Overshoot (each side)
Stage Columns ×2 (flanking center wall)12'-6"center 478 px (3'-11¾") center 160 px (~16")301 px — black/alpha
Entry Column ×120'-0"center 764 px (6'-4⅜") center 255 px (~25½")158 px — black/alpha

The hero zone is the same fraction of the column on both (the sharpness limit is set by surface curvature, which scales with width) — the entry column simply gives you a bigger one.

Minimum Sizes (in your 1080 × 1920 file — all columns)

ElementMinimumRecommendedReal-world size on column
Text cap height150 px200 px +15" / 20"+ tall letters
Line / stroke weight20 px40 px +2" / 4"+ thick
Logo width (mark)300 px350–450 px stage · 450–700 px entry2.5' min / ~3–6' wide

Minimums are set by viewing distance, not column width — they apply unchanged on the entry column. The wider hero zone buys you room for bigger art, not smaller text.

Think of the columns as architectural lighting you happen to control, not as two skinny video screens. Their job is to extend the color, energy, and branding of the LED walls into the vertical space — one big idea per column, changed sparingly.
Motion: because the surface is curved, motion appears to accelerate and smear as it approaches the column edges. Keep movement slow (think "screensaver," not "sizzle reel"), vertical rather than horizontal where possible, and avoid strobing. If you're unsure, send us a 10-second test render — we'll preview it in Pixera and tell you straight.

PowerPoint / Slide Decks

Custom slide sizes — one deck per wall format

Slides display full-bleed on the LED walls, so decks must be authored at the wall's aspect ratio — a standard 16:9 deck does not fit a 2:1 or 3:1 wall. You'll build two deck formats: one for the side walls, one for the center wall. Slides never play on the columns.

DeckDestination(s)Slide Size (set in PowerPoint)Displayed AtSafe Margin
Side Wall deck (2:1)Stage Left & Stage Right LED 20" × 10"3456 × 17280.56" on slide (96 px)
Center Wall deck (3:1)Center LED 30" × 10"5184 × 17280.56" on slide (96 px)

To set the size: Design → Slide Size → Custom Slide Size, enter the width and height above, and choose "Ensure Fit" if converting an existing deck. Both formats work out to the same scale (172.8 px per slide-inch), so artwork moves cleanly between them.

Deck Guidelines

File format.pptx — one file per deck format, clearly labeled (e.g. SlalomR4_GeneralSession_CenterWall_v3.pptx)
FontsEmbed fonts in the file (File → Options → Save → Embed fonts), and send us any non-standard fonts separately to avoid substitution surprises.
Minimum text size18 pt absolute floor; 24 pt+ recommended. These walls are big, but your back row is far away.
Embedded mediaEmbed all videos/audio in the deck AND provide each media file separately. No linked/streaming media (YouTube, Stream, etc.) — the show network is offline.
Builds & transitionsSimple builds are fine. Avoid exit animations and "random" transitions; they behave unpredictably at non-standard slide sizes.
16:9 decksA presenter who arrives with a standard 16:9 deck will be shown in a centered window with the wall background filling the sides — never stretched. Fine as a fallback; not what you want for a keynote.
Safe margin still applies: keep all text, logos, and critical charts at least 0.56" (96 px) from every slide edge. Backgrounds should still run full bleed.

Full Motion Video

Produced looks play from Pixera · stand-alone videos from PlayBack Pro

Video Export Settings

Preferred codecsNotchLC or HAP Q best for Pixera
Also acceptedHAP (standard), Apple ProRes 422 / 422 LT, DNxHR SQ
Please avoidH.264 / H.265 for show playback (review cuts only)
Container.mov
ResolutionExact destination raster (see Pixel Maps) — no letterboxing, no scaling
Frame rate29.97 or 59.94 progressive — do NOT render 23.98/24 fps
ColorRec.709, video levels; 8- or 10-bit
AlphaIf needed: HAP Q Alpha / NotchLC with alpha, or a separate matte
LoopsSeamless first-to-last frame; put _LOOP in the filename

Audio Export Settings

Preferred48 kHz · 24-bit · stereo WAV (embedded or separate)
Also fineAAC 48 kHz stereo, 320 kbps
LevelsMix peaking around −6 dBFS; no limiter slam
Silent videosPlease strip the audio track entirely rather than including silence

Why GPU codecs?

Pixera decodes NotchLC and HAP on the graphics card, which is what makes a 17,502-pixel-wide canvas play back without a hiccup. File sizes are larger than H.264 — that's expected and fine. If your renderer can't export these, ProRes 422 LT is a solid fallback; talk to us before inventing a fourth option.

Render Sizes — One File per Destination

Do not deliver a single 17,502-px-wide render. Design in your full-canvas AE comp, then export each destination as its own file. We load them as a synchronized set in Pixera and roll them together frame-locked, so the full-stage picture reassembles perfectly on site.

Content TargetRender AtNotes
Stage Left LED wall3456 × 1728One shared file is fine when both sides show identical content (tag it Outboard)
Stage Right LED wall3456 × 1728
Center LED wall5184 × 1728
Stage Column SL / SR (each)1080 × 1920Portrait; obey column rules; overshoot regions black or alpha
Entry Column1080 × 1920Portrait; wider hero zone (255 px) — see column rules
Sync sets: files that play together must share the same duration, frame rate, and start frame, and the same name except for the destination tag — e.g. SlalomR4_WalkIn_WallC_v2.mov · SlalomR4_WalkIn_Outboard_v2.mov · SlalomR4_WalkIn_ColumnSL_v2.mov. Not every look needs every surface — content can target just the outboard walls, just the center, or just the columns; deliver only the files that apply and we'll hold the rest on their base look.

Stand-Alone Videos via PlayBack Pro — 1920 × 1080

Speaker-support videos, sizzle reels, and other stand-alone 16:9 pieces roll from PlayBack Pro rather than the media server, and appear in a centered 16:9 window on the LED walls (the same treatment as a 16:9 slide deck). These follow the classic spec:

Resolution1920 × 1080 (16:9) — keep text/logos 50 px inside the edges
Preferred codecApple ProRes 422 LT best for PlayBack Pro
AlternateDNxHD / DNxHR SQ; high-bitrate H.264 (20–30 Mbps) accepted for non-critical pieces
Container.mov
Frame rate29.97 or 59.94 progressive — no 23.98/24 fps
Color / audioRec.709 · embedded stereo 48 kHz

Audio: Stingers, Cues & Music

What to send, and in what format

Cued Audio (stingers, walk-up music, VO, award hits)

Preferred.wav — 48 kHz · 24-bit · stereo
Also fine.mp3 320 kbps (fine for music; use WAV for anything with a hard downbeat)
TrimStart the file at the moment it should be heard — no leading silence; we fire cues on the frame
NamingOne file per cue, named for the moment: SlalomR4_AwardSting_Sales_v1.wav
LevelsPeaks around −6 dBFS, consistent loudness across the set

Walk-In / Walk-Out & Break Music

For general ambient music, a Spotify playlist link is all we need — send it with your content delivery and note any tracks that must (or must not) play at specific times. If your organization requires licensed/cleared music only, send us the files instead as .wav or .mp3.

Two quick asks

  • Audio that belongs to a video should stay embedded in that video — separate "sync to picture" audio files are a rehearsal-day time sink.
  • Tell us the vibe and the no-fly list (explicit lyrics? competitor artists?) for anything we might need to fill on the fly.

Still Images & Event Logos

Technical specifications

Full-Screen Stills

ResolutionExact destination raster (same table as video)
Format.png (preferred) or .tiff — no JPEG for show graphics
ColorsRGB / Rec.709, 8-bit+, no embedded printer profiles
Safe margin96 px on LED walls; hero zone rules on columns

Logos & Graphic Elements

Vector (preferred).svg, .ai, or .eps
Raster.png with transparency, 24-bit, largest size available
Brand kitSend your brand guide (colors, clear-space, don'ts) so anything we build on site stays on-brand
Why we push for vectors: a vectorized logo can be re-scaled to any surface — including a 20-foot-tall column hit — without going soft. If we have to rebuild a graphic at 2 a.m. before doors, a vector file is the difference between "done in five minutes" and a phone call nobody wants. We never distribute client content outside this event.

File Naming, Versions & Delivery

Small habits, big time savings
Naming pattern SlalomR4_[Content]_[Destination]_v[#].[ext]
e.g. SlalomR4_WalkIn_WallC_v2.mov · SlalomR4_Awards_ColumnSL_v1.png
Destination tags WallSL · WallC · WallSR · Outboard (same file on both side walls) · ColumnSL · ColumnSR · Columns (same file both stage columns) · ColumnEntry · PBP (1920×1080 PlayBack Pro videos)
VersioningIncrement v1 → v2 → v3 with every change. Please never use "FINAL", "FINAL2", or "FINALfinal" — we've all been there, and it never ends well.
DeadlinesAll show content due 2 weeks before doors (Sept 21, 2026). Anything after that lands in the on-site change queue and is handled as time allows.
DeliveryWeTransfer to cbaldini@avfactory.com for day-to-day deliveries and revisions. For the final show package — GPU codecs add up fast — a hard drive hand-off is welcome (exFAT-formatted so it reads on everything; label the drive with the event name). No email attachments over 20 MB, please.

Frequently Asked Questions

You can always ask more — we like questions
Why not 24 fps? It's cinematic!
The entire video system runs at 59.94 Hz. A 23.98/24 fps file forces a 3:2 pulldown at playback, which shows up as stutter on camera moves — painfully visible on a 44-foot LED wall. Shoot however you like; render at 29.97 or 59.94.
Can I just deliver one big full-canvas video for everything?
No — please don't. Design at full canvas in your AE comp so everything lines up, then export each destination as its own file (same duration, frame rate, and start frame). We roll them as a frame-locked sync set in Pixera, which keeps every surface pixel-accurate and lets us cue surfaces independently.
What goes in the mullions — the gaps between screens?
Nothing is displayed there; it's physical negative space. In full-canvas content, treat mullions as real gaps: let imagery pass through them naturally. Don't place anything that must be seen in those pixel ranges, and don't "squeeze" artwork to skip over them.
Why are the columns so restricted?
They're cylinders. Only about the middle third of each column faces the audience squarely; the rest curves away, stretching and dimming whatever lands on it. Big, bold, slow content genuinely looks stunning there — fine detail genuinely looks broken. We're saving you from re-doing it.
Can I submit other codecs or formats?
Quite possibly yes — but ask first (cbaldini@avfactory.com) so we can confirm smooth playback before you render a show's worth of finished animation.
Do my slides really need custom sizes?
Yes — the walls are 2:1 and 3:1, and slides show full-bleed. A 16:9 deck can be displayed in a window as a fallback, but custom-size decks are what make this rig look like a million bucks.

Document Revisions

RevDateWhat changed
3 currentAug 18, 2026 Stage columns re-measured on site: 12'-6" circumference. Stage column zone 600 → 478 px, hero 200 → 160 px, overshoot 240 → 301 px/side. Full canvas re-dimensioned around the 1053 px projection zones (chain: 3456 · 1257 · 1053 · 393 · 5184 · 393 · 1053 · 1257 · 3456); columns drawn at measured 466 canvas px. If you built column content before this revision, re-check it against the current column map.
2Aug 18, 2026 Entry column destination added (1080 × 1920 portrait · 764 px zone · 255 px hero).
1Jul 23, 2026 Initial release (stage columns per drawing at 5'-0"/600 px — superseded by Rev 3).